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XP GLJ Model 25 Special Edition - What's New in Version 3.0?

 

New Features

Four (4) virtual cockpits with different panel configurations*:

  • Classic Configuration - Features a classic analog instrument panel from the 1970’s, similar to the original Learjet 25 panel. A GNS 530 and a weather radar are also installed.
  • Retrofitted Configuration - New radios with yellow VFD displays have been installed in the main instrument panel to replace the original sets with analog displays from the 1970’s. A GNS 530 and a weather radar are also installed.
  • GTN 650/750 Configuration - Features modern avionics including GTN 650/750 GPS/NAV/COM/ATC multifunction display systems, a weather radar and new radios with yellow VFD displays. This is how some Learjet 25 still in service today have been retrofitted in recent years.
  • Dual GTN 750 Configuration - Features modern avionics including two GTN 750 GPS/NAV/COM/ATC multifunction display systems, a weather radar and a new ADF radio with a yellow VFD display. This is how some Learjet 25 still in service today have been retrofitted in recent years.

*: GNS, GTN, radar and special transponder addons are not included and must be purchased separately from third-party vendors/developers (see below).

Full 3D integration of the GPS/GNS/GTN, radar and transponder, configurable to meet most user needs. Screens, buttons and knobs can be programmed by the user to integrate almost any third-party addon. Experimentation may be required:

  • Fully animated 3D model of the GNS 530, compatible with the simulator’s GPS 500 and the Reality XP GNS 530 addon (not included, available from Reality XP), also compatible with the Flight1 GNS 530 addon (not included, available from Flight1)
  • Fully animated 3D model of the GTN 650 and 750, compatible with the Reality XP GTN 650/750 addon (not included, available from Reality XP), also compatible with the Flight1 GTN 650/750 addon (not included, available from Flight1)
  • Fully animated 3D model of a weather radar, compatible with the Rex/Milviz WX Advantage weather radar (not included, available from Rex Simulations)
  • Fully animated 3D model of a transponder with a front VFD display, compatible with most special third-party transponder addons supporting C mode of operation and other features (not included, available from third-party vendors/developers)

23 aircraft variations, inspired from actual and fictitious models and liveries:

  • XP GLJ25SE v3 Test Airplane (fictitious tail number N486XP)
  • XP GLJ25SE v3 Rollout Version (fictitious tail number C-XPAV)
  • Canadian Blue Jay Private (fictitious tail number C-DBXP)
  • U.K. Blue Bird Private, inspired from actual liveries (fictitious tail number G-KEXP)
  • American Red Belly Private, inspired from actual liveries (fictitious tail number N864XP)
  • American Golden Bird Private (fictitious tail number N6XP7)
  • Australian Private (fictitious tail number VH-XPA)
  • Australian Xtreme Pro Commercial (fictitious tail number VH-DXP)
  • French Private, inspired from actual liveries (fictitious tail number F-GLXP)
  • German Private, inspired from actual liveries (fictitious tail number D-XPSE)
  • Spanish Private (fictitious tail number EC-DXP)
  • Italian Private (fictitious tail number I-XPAO)
  • European Humanitarian Aid Transport (fictitious tail number F-OZXP)
  • Mexican Private, inspired from actual liveries (fictitious tail number XA-XPS)
  • Brazilian Private (fictitious tail number PR-ZXP)
  • Canadian Federation Red Bird (fictitious tail number C-GAXP)
  • Canadian Marine Mammal Research Center (fictitious tail number C-FXPZ)
  • Canadian Federal Police (fictitious tail number CGMXP)
  • Canadian Government Black V.I.P. Transport, inspired from actual liveries (fictitious tail number 150018XP)
  • U.S. Army V.I.P. Transport (fictitious tail number 68052X)
  • U.S. Army Night Camouflage Transport (fictitious tail number 68052X)
  • U.S. Government Area 51 Special Ops, inspired from actual liveries (fictitious tail number N4251XP)
  • U.S. Air Force V.I.P. Transport, inspired from actual liveries (fictitious tail number 60214XP)

*: All liveries are imaginary, though some may be inspired from actual airplane liveries. Any match with actual tail numbers is a pure coincidence.

Enhanced materials and textures:

  • All exterior and interior 3D model materials and textures have been revised and improved
  • Two (2) interior color sets: the classic and retrofitted models have a beige interior; the two GTN models have a black interior
  • Mipmaps have been removed from the interior textures of the Prepar3D® models to fix VR issues and to improve image quality
  • Interior textures have new emissive maps for the backlit instruments
  • Gauge glass reflection improved (day reflection, lamp post reflection when lit from the front)
  • Fresnel ramps are used in all model materials for more realistic angles of reflection/specularity

Exterior dynamic lights with projected light beams (Prepar3D®):

  • Separate (left and right) two-intensity taxi/landing lights
  • Rotating beacon lights (tail and belly)
  • Right wing inspection light
  • Entry door lights

Interior dynamic lights with projected light beams (Prepar3D®):

  • Captain map light
  • Copilot map light
  • 2-intensity glareshield flood lights
  • Cockpit and cabin ceiling lights
  • Entry door lights
  • Passenger reading lights (can be switched individually)

Ground power unit (Prepar3D®):

  • Fully modeled and functional external GPU supplying 28 VDC to the aircraft during maintenance, training or preflight procedures (with animation, smoke, lights and sound)

Clickable hotspots with tooltips on the exterior model (Prepar3D®):

  • GPU visible/invisible (left wingtip tank aileron)
  • Crew present/absent (steps on the lower section of the main door)
  • Pilot selection (pilot’s shirts)
  • Pilot’s sunglasses (windshield defroster)
  • Cabin and entry lights (wall switches)
  • Main exit door open/close (door handles)
  • Remove before flight items installed/removed (nose gear door)
  • Left recognition light installed/removed (left wingtip tank nose cone)

Enhanced autopilot/flight director:

  • Logic between different AP modes improved, to better conform to the AFCS and FD of the real aircraft
  • When engaged, the AP also engages the FD, maintains the aircraft's attitude and levels the wing, like in the real aircraft
  • ATT Hold mode captures the current pitch angle automatically when engaged (no need to reset the AP or to re-synchronize the pitch angle)
  • AP pitch wheel modified to conform to the mode of operation of the simulator’s autopilot; works in tandem with the autopilot ATT Hold mode (like on the real aircraft)
  • New AP/FD Korry switches in the main panel of the retrofitted models
  • “SPD Hold by Pitch” PID controller, to maintain speed by varying the pitch
  • ATT Hold mode no longer triggers the Wing Leveler automatically

Other new features:

  • Native Prepar3D® v5 (Hotfix 1) version
  • Native Prepar3D® v4.5 (Hotfix 2) version
  • FSX and FSX Steam® versions
  • New “Cold and Dark” cockpit reset cycle and “Auto Start” sequence
  • One or two recognition lights (user selectable)
  • New pilots on the exterior model (three male, one female, user-selectable), complete with headsets and sunglasses (optional)
  • New aircraft sound mix, GPU sound effect added
  • Engine sync feature added with synchro rotating disc (spinner) in retrofitted panels
  • RVSM system added to the retrofitted panels, complete with digital altimeters/altitude preselectors (ADDUs) with blue VFD display, standby altimeter and control panel
  • Revised electrical system
  • GPWS installed in retrofitted panels
  • New radios with yellow VFD displays installed in the retrofitted panels (COM1, COM2, NAV1, NAV2, ADF1/2, ATC/transponder)
  • Cabin curtains behind the cockpit (open or close, switchable)
  • New paintkit for users to create their own liveries (requires Adobe® Photoshop® CS5 or later)
  • An updated 330-page flight manual:
    • Images and text revised and updated, with new content and bookmarks (printable PDF format, requires Adobe® Reader)
    • New section about installing third-party addons (GPS, GNS, GTN, radar and transponder)
    • Procédures normales et d’urgence en français (normal and emergency procedures in French)

Modifications, Improvements and fixes

Modifications and improvements:

  • Improved flight model for better performance during takeoff and climb
  • Rudder blocked when electric nose gear steering is engaged
  • To-From needles added to both HSIs
  • Interior shadow added to the ADIs
  • The captain and the copilot now appear by default onboard the aircraft (exterior model only) when the addon is loaded in the simulator
  • 8-track player optional in the dual GTN 750 cockpit configuration because of changes to the center pedestal
  • The thrust reversers control box lights illumination was modified to conform to the real aircraft
  • Alternate frequency on COM1 radio can be incremented in steps of 5 KHz instead of 25 KHz (analog radio in the classic panel configuration only)
  • Fire extinguisher arm buttons are now white instead of yellow, like in the real aircraft
  • COM/NAV/ATC radios and GPS/GNS/GTN now need DC/Avionics power only to operate, like in the real aircraft
  • Radar needs AC - inverters ON - to operate, like in the real aircraft
  • Cockpit lights and instruments backlights are no longer connected to the hot battery bus, they need a battery switch to be set to ON to function, like in the real aircraft
  • Wingtip tanks now have a 2-degree (nose down) inclination like on later Learjet Model 25 aircraft
  • RMI needles point to 90 degrees (E) if set to ADF and ADF radio is set to OFF or ANT

Fixes:

  • Landing and taxi lights not properly oriented by default in FSX and too dimmed - fixed, lights are now properly oriented by default
  • Landing lights illuminating the cockpit in Prepar3D® - fixed (the Prepar3D® version now uses dynamic spotlights that are oriented properly by default)
  • Alternate frequency on COM1 jumps to invalid frequencies - fixed (classic panel configuration only)
  • Instrument backlighting and lamp posts too bright - fixed
  • Aircraft drops nose when the AP is engaged for the first time - fixed (correct pitch angle is captured automatically when the autopilot is engaged)
  • Engines shut down when the fuselage tank switch is set to FILL - fixed
  • Directional gyro drifts, S/F switch inverted - fixed (the addon now uses a type 3, electro-magnetic slaved compass gyro by default)
  • HSI turning in the wrong direction for a brief moment at the beginning of a turn - fixed
  • FD bars and airplane symbol colors in the ADI blend with the background color under certain lighting conditions - fixed
  • Flaps indicator moves when there is no hydraulic power - fixed
  • Yaw damper CTRL+D keyboard shortcut does not work due to the custom dual yaw damping system of this aircraft - fixed
  • Flashing textures when panel (instrument) lights are turned on and off with no DC power - fixed
  • Analog altimeter not showing the correct altitude when approaching a new FL due to a rounding error with numbers in the simulator - fixed
  • Analog altimeter baro knob tooltip with trailing zeros - fixed
  • Beacon lights rotation too fast on fast CPUs - fixed
  • Illuminated sections of third-party gauges too dim during the day, dawn and dusk - fixed (additive lighting mode is now used for the illuminated section, can be dimmed on most third-party addons such as GTN and radars)
  • Gear alarm goes off while the aircraft is first loaded under certain conditions - fixed
  • Digital clock DIM switch issue - fixed
  • FD bars and inclinometer ball weird behavior under extreme attitude conditions - fixed
  • External light effects not showing at certain angles - fixed
  • Engine EPR bugs not working - fixed

Fixes, modifications, improvements and new features are subject to change without notice. Please refer to the release notes for more details. Some functionalities may differ from those in the real aircraft due to limitations in the simulation platforms.

Some features available in the native Prepar3D® versions may not be available in the FSX versions. The FSX versions contain less animations and features than the native Prepar3D® versions due to limitations in the FSX platform. However, systems and procedures are the same on all platforms and this has no impact on the simulation.

GNS, GTN, radar and special transponder addons are not included and must be purchased separately. Available from third-party vendors/developers.